What is D3D12_ERROR_OUT_OF_MEMORY?
The D3D12_ERROR_OUT_OF_MEMORY error is categorized as a high-severity graphics API (DirectX) issue that can significantly impact your PC's stability. DirectX 12 application failed to allocate sufficient video or system memory. When experiencing the DirectX 12 Out of Memory fault, users often report sudden system crashes, unresponsive behavior, or a blue screen of death (BSOD). In most diagnostic scenarios, this problem is directly triggered by underlying hardware or software complications such as high resolution textures and memory leak in game engine. To permanently resolve the D3D12_ERROR_OUT_OF_MEMORY issue and prevent further system degradation, it is highly recommended to follow our step-by-step troubleshooting guide below, ensuring your graphics API (DirectX) components are functioning correctly.
Common Causes
- High resolution textures
- Memory leak in game engine
Step-by-Step Fix Guide
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1
Lower texture quality
Applying the first fix (Lower texture quality) addresses the most common root cause of D3D12_ERROR_OUT_OF_MEMORY and restores baseline functionality.
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2
Increase Windows pagefile size
If the problem persists, proceeding with the remaining steps ensures all edge cases related to directx instability are covered.
Commands & Diagnostics
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